![]() ![]() My final rendered MP4 video files contain three audio tracks: A mix track, an isolated game audio track, and an isolated microphone track. I encode my final videos now to lower bitrates to save hard drive space, and because my iPad will not play an MP4 that is larger than 2GB for some reason. I recorded the microphone and game audio tracks separately and mixed them in post, adding ducking and compression, encoding to 128k AAC. Technical Production Notes: I played the game in 1920×1080 resolution instead of 2560×1440 for maximum performance. All of the videos (well, all but one) were encoded to 5000k video streams from 14Mbps video files recorded with OBS. (If you insist on using mouse and keyboard, take the time to remap the default keybindings because they are awful.) Some of my performance I can blame on the fact that I needed to spend a considerable amount of time “un-learning” what I learned from Souls games. The ability to reach more buttons in less time is extremely helpful. If you’ve got the thumbs for it, definitely use a controller, even if you have to learn from scratch. I can blame some of it on learning to play with mouse and keyboard, which is radically different (and objectively inferior) to using a controller. If I were to rate my performance I would say I started out awful, and then progressed to being “okay.” Overall I felt considerably less skilled than when I played Dark Souls 3. Ashina Elite - Jinsuke Saze (21 deaths). ![]() Seven Ashina Spears - Shikibu Toshikatsu Yamauchi (25 deaths).General Kuranosuke Matsumoto (35 deaths).There were a ridiculous number of minibosses in addition to that, but there’s too many to list. Genichiro Ashina (45 deaths, 1.5 hours).Great Shinobi - Owl (54 deaths, 3 hours).Isshin, the Sword Saint (84 deaths, 4 hours).Here are the major bosses I defeated from hardest to easiest, in terms of number of times I died: A “dead end” means I can’t find any more forward progress in that direction (it doesn’t mean there *isn’t* a path forward, it just means I spent some time looking and couldn’t find one). “Backtracking” means going back into areas I’ve already passed by. I usually do both at the same time, but sometimes I backtrack for exploration. “Exploration” typically means searching known areas. “Progression” usually means moving forward into new areas. There could be 1 or 2 or more in-place resurrections for each death. A resurrection is the same as getting killed in combat, but you can resurrect in place and continue the fight where you left off. “Deaths” below refer to actual deaths that cause you to return to the last Idol, and do not include resurrections. But yeah, reading below will absolutely spoil any and all of the surprises in the game for you, if you care about such things. The game will have been out for at least two months before I get around to uploading these videos. My original intention was to upload the videos relatively quickly after I recorded them. But since I decided not to upload the videos until I was finished with the game, the spoiler issue is moot, so I went ahead and put a lot of spoilery details in the video descriptions. ![]() I tried to create each episode title so they wouldn’t be spoilers for people who haven’t played yet, while veterans might be able to puzzle out the context. For example, I seem to have gone through a lot of the early to middle part of the game backwards from what was intended, since I put off the Genichiro fight for a long time. One interesting thing about From Software games is that everyone plays it differently, and it’s fun to see how others may have taken different paths. You can use this as a searchable index to see the odd path of progression I made through the game. This is the document from which I will be cutting and pasting all my YouTube video descriptions. The following is a list of Sekiro video episodes I recorded in my first blind playthrough, with descriptions for each. ![]()
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